XNA Game Dev blog #3.1
2011 05.15 XNA Game Dev blog #3.1 Category: Uncategorized / Tags: no tag / Add Comment Talking about my previous blog post. I searched around a bit and found it I can change/disable the colour key, by just right clicking on the image, going into properties and disabling the...
XNA Game Dev blog #3
2011 05.15 XNA Game Dev blog #3 Category: Uncategorized / Tags: no tag / Add Comment Well I spent most of today re-doing all of my code. Now it correctly supports deriving from classes. Before I just had a class for each object, each one was self contained, until...
XNA Game Dev blog #2
2011 05.12 XNA Game Dev blog #2 Category: Uncategorized / Tags: no tag / Add Comment Not much coding done recently, all I have changed is the scale of the planets/satellites to a random value that’s no bigger than their native texture size and 16×16. I think later I’ll...
Drawing art for my game
Been asked a few times now where I got my art from, so hopefully this post will clear things up a bit. They are done in MSPaint, and then maybe touched up in photoshop (as it supports layers). But here’s a video of how I do it time lapsed...