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Representing Negative Numbers in Binary

Representing Negative Numbers in Binary Published on 12 December, 2013 Binary is the fundamental number system used on computers, as it provides a way to denote if some thing is “on”, or “off”. Binary can also be referred to as the base two number system, where we humans commonly...

Android Development

Android Development Published on 5 February, 2012 I recently got an ASUS Slider android tablet, it’s essentially a 10.1inch touch screen tablet with a slide out keyboard. This morning I gave a shot at making a small application for it. Setting up the development software was very time consuming,...

C++

C++ Published on 19 October, 2011 Well I’ve started college and we’re learning C++. So recently I’ve been playing around creating many toy applications to get to grip with the language. What I particularly enjoy about the language is that it’s so easy to compile code for on the...

C# Dev Blog

2011 05.25 C# Dev Blog Category: Uncategorized / Tags: no tag / Add Comment Well I haven’t updated in a while, but that doesn’t mean I haven’t been unproductive. Instead of jumping back into the game with a new design, I went back to reading C# 4.0 Pocket Reference,...

XNA Game Dev Blog #7

2011 05.19 XNA Game Dev Blog #7 Category: Uncategorized / Tags: no tag / Add Comment As I expected, I didn’t get round to do ANY coding today. However it has been a rather educational day for me. From yesterday I talked about how my code is getting a...

XNA Game Dev Blog #6

2011 05.18 XNA Game Dev Blog #6 Category: Uncategorized / Tags: no tag / Add Comment Today I got round to adding explosions to the alien ships, as well as adding a semi upgrade to the ship. Other things done is the background shifting slightly with the player movement....

XNA Game Dev Blog #5

2011 05.17 XNA Game Dev Blog #5 Category: Uncategorized / Tags: no tag / Add Comment Well I got animations working, both looping and non looping. It was surprisingly easy. All I needed to do was create a rectangle bound of the current section of the texture I want...

XNA Game Dev blog #4

2011 05.16 XNA Game Dev blog #4 Category: Uncategorized / Tags: no tag / Add Comment To follow on from yesterday’s post, I got a bit done today. I got round to making the lasers and collisions collide with each other after playing around a bit. I also changed...

XNA Game Dev blog #3.1

2011 05.15 XNA Game Dev blog #3.1 Category: Uncategorized / Tags: no tag / Add Comment Talking about my previous blog post. I searched around a bit and found it I can change/disable the colour key, by just right clicking on the image, going into properties and disabling the...