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XNA Game Dev blog #4

2011 05.16 XNA Game Dev blog #4 Category: Uncategorized / Tags: no tag / Add Comment To follow on from yesterday’s post, I got a bit done today. I got round to making the lasers and collisions collide with each other after playing around a bit. I also changed...

XNA Game Dev blog #3.1

2011 05.15 XNA Game Dev blog #3.1 Category: Uncategorized / Tags: no tag / Add Comment Talking about my previous blog post. I searched around a bit and found it I can change/disable the colour key, by just right clicking on the image, going into properties and disabling the...

XNA Game Dev blog #3.1

2011 05.15 XNA Game Dev blog #3.1 Category: Uncategorized / Tags: no tag / Add Comment Talking about my previous blog post. I searched around a bit and found it I can change/disable the colour key, by just right clicking on the image, going into properties and disabling the...

XNA Game Dev blog #3

2011 05.15 XNA Game Dev blog #3 Category: Uncategorized / Tags: no tag / Add Comment Well I spent most of today re-doing all of my code. Now it correctly supports deriving from classes. Before I just had a class for each object, each one was self contained, until...

XNA Game Dev blog #2

2011 05.12 XNA Game Dev blog #2 Category: Uncategorized / Tags: no tag / Add Comment Not much coding done recently, all I have changed is the scale of the planets/satellites to a random value that’s no bigger than their native texture size and 16×16. I think later I’ll...

Drawing art for my game

Been asked a few times now where I got my art from, so hopefully this post will clear things up a bit. They are done in MSPaint, and then maybe touched up in photoshop (as it supports layers). But here’s a video of how I do it time lapsed...

XNA Game Dev Blog #1

I started playing with XNA today. After looking at the layout of how the XNA framework works I decided to give a shot at making a small game using it. That game being a simple space ship shooter style game. I started off by drawing some basic sprites, which...