Android Development
Android Development Published on 5 February, 2012 I recently got an ASUS Slider android tablet, it’s essentially a 10.1inch touch screen tablet with a slide out keyboard. This morning I gave a shot at making a small application for it. Setting up the development software was very time consuming,...
C++
C++ Published on 19 October, 2011 Well I’ve started college and we’re learning C++. So recently I’ve been playing around creating many toy applications to get to grip with the language. What I particularly enjoy about the language is that it’s so easy to compile code for on the...
C# Dev Blog
2011 05.25 C# Dev Blog Category: Uncategorized / Tags: no tag / Add Comment Well I haven’t updated in a while, but that doesn’t mean I haven’t been unproductive. Instead of jumping back into the game with a new design, I went back to reading C# 4.0 Pocket Reference,...
XNA Game Dev Blog #7
2011 05.19 XNA Game Dev Blog #7 Category: Uncategorized / Tags: no tag / Add Comment As I expected, I didn’t get round to do ANY coding today. However it has been a rather educational day for me. From yesterday I talked about how my code is getting a...
XNA Game Dev Blog #6
2011 05.18 XNA Game Dev Blog #6 Category: Uncategorized / Tags: no tag / Add Comment Today I got round to adding explosions to the alien ships, as well as adding a semi upgrade to the ship. Other things done is the background shifting slightly with the player movement....
XNA Game Dev Blog #5
2011 05.17 XNA Game Dev Blog #5 Category: Uncategorized / Tags: no tag / Add Comment Well I got animations working, both looping and non looping. It was surprisingly easy. All I needed to do was create a rectangle bound of the current section of the texture I want...
XNA Game Dev blog #4
2011 05.16 XNA Game Dev blog #4 Category: Uncategorized / Tags: no tag / Add Comment To follow on from yesterday’s post, I got a bit done today. I got round to making the lasers and collisions collide with each other after playing around a bit. I also changed...
XNA Game Dev blog #3.1
2011 05.15 XNA Game Dev blog #3.1 Category: Uncategorized / Tags: no tag / Add Comment Talking about my previous blog post. I searched around a bit and found it I can change/disable the colour key, by just right clicking on the image, going into properties and disabling the...
XNA Game Dev blog #3.1
2011 05.15 XNA Game Dev blog #3.1 Category: Uncategorized / Tags: no tag / Add Comment Talking about my previous blog post. I searched around a bit and found it I can change/disable the colour key, by just right clicking on the image, going into properties and disabling the...
XNA Game Dev blog #3
2011 05.15 XNA Game Dev blog #3 Category: Uncategorized / Tags: no tag / Add Comment Well I spent most of today re-doing all of my code. Now it correctly supports deriving from classes. Before I just had a class for each object, each one was self contained, until...